Ecosyste.ms sponsors
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Interested in things. Usually exhausted.
Funding Links: https://github.com/sponsors/zesterer
I'm a Rust developer living in Bristol in the UK. I develop:
veloren, an open-source multiplayer voxel RPG written in Rust, likely the largest public Rust game to currently exist
flume, a performant sync/async channel crate
euc, an ergonomic software rendering crate that allows you to write shaders in Rust
chumsky, a friend-yet-powerful LL(k) parsing crate with support for error recovery, spans, nested parsing, etc.
ariadne, a crate for generating beautiful error diagnostics
tao, a functional programming language with static types, generics, Hindley-Milner type inference, and much more
pollster, a minimal sync runtime that makes waiting on futures easy (plays well with wgpu!)
synco, an ECS crate intended to push the boundaries of ECS technology and APIs
spin, the most popular spin-based concurrency primitive crate in the Rust ecosystem
wavefront, an ergonomic .OBJ loader
lagoon, a thread pool crate with support for scoped threads, response messages, etc.
broom, a tracing garbage collector for Rust
Sponsorship helps me to continue working on all of these projects!
An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
Language: Rust - Stars: 5888A safe and fast multi-producer, multi-consumer channel.
Language: Rust - Stars: 2464A fancy diagnostics & error reporting crate
Language: Rust - Stars: 1791Spin-based synchronization primitives
Language: Rust - Stars: 489A software rendering crate that lets you write shaders with Rust
Language: Rust - Stars: 300Write expressive, high-performance parsers with ease.
Language: Rust - Stars: 3646