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zesterer

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Interested in things. Usually exhausted.

Funding Links: https://github.com/sponsors/zesterer

GitHub Sponsors Profile

I'm a Rust developer living in Bristol in the UK. I develop:

veloren, an open-source multiplayer voxel RPG written in Rust, likely the largest public Rust game to currently exist
flume, a performant sync/async channel crate
euc, an ergonomic software rendering crate that allows you to write shaders in Rust
chumsky, a friend-yet-powerful LL(k) parsing crate with support for error recovery, spans, nested parsing, etc.
ariadne, a crate for generating beautiful error diagnostics
tao, a functional programming language with static types, generics, Hindley-Milner type inference, and much more
pollster, a minimal sync runtime that makes waiting on futures easy (plays well with wgpu!)
synco, an ECS crate intended to push the boundaries of ECS technology and APIs
spin, the most popular spin-based concurrency primitive crate in the Rust ecosystem
wavefront, an ergonomic .OBJ loader
lagoon, a thread pool crate with support for scoped threads, response messages, etc.
broom, a tracing garbage collector for Rust

Sponsorship helps me to continue working on all of these projects!

Featured Works

veloren/veloren

An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.

Language: Rust - Stars: 6196
zesterer/flume

A safe and fast multi-producer, multi-consumer channel.

Language: Rust - Stars: 2577
zesterer/ariadne

A fancy diagnostics & error reporting crate

Language: Rust - Stars: 1890
zesterer/euc

A software rendering crate that lets you write shaders with Rust

Language: Rust - Stars: 316
zesterer/chumsky

Write expressive, high-performance parsers with ease.

Language: Rust - Stars: 3851
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