sponsors

An open API service aggregating public data about GitHub Sponsors.

vercidium-patreon

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Source code for the Vercidium Engine and Vercidium YouTube videos

Funding Links: https://github.com/sponsors/vercidium-patreon

GitHub Sponsors Profile

I've spent the past 6 years creating a game engine from scratch and I am keen to share what I have learned about optimisation, rendering and game development.
This engine was tightly integrated with Sector's Edge, so I am in the process of cleaning it up and making it available in this Sponsors page.
These engine features are currently available:

Window creation and input handling
Particle systems
Skeletal animations
Crepuscular rays, FXAA
Buffer and texture streaming
UI system + rendering
Cascaded shadow maps
Lazy Multithreading

I am currently working on these features:

Voxel rendering
Voxel destruction
Voxel raymarching

These features are next on my list:

Lag compensation
Packet delay detection
Postprocessing effects
Shaders (so many shaders)
Advanced texture streaming
Multithreaded OpenGL

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