Ecosyste.ms sponsors
An open API service aggregating public data about GitHub Sponsors.
An open API service aggregating public data about GitHub Sponsors.
Source code for the Vercidium Engine and Vercidium YouTube videos
Funding Links: https://github.com/sponsors/vercidium-patreon
I've spent the past 6 years creating a game engine from scratch and I am keen to share what I have learned about optimisation, rendering and game development.
This engine was tightly integrated with Sector's Edge, so I am in the process of cleaning it up and making it available in this Sponsors page.
These engine features are currently available:
Window creation and input handling
Particle systems
Skeletal animations
Crepuscular rays, FXAA
Buffer and texture streaming
UI system + rendering
Cascaded shadow maps
Lazy Multithreading
I am currently working on these features:
Voxel rendering
Voxel destruction
Voxel raymarching
These features are next on my list:
Lag compensation
Packet delay detection
Postprocessing effects
Shaders (so many shaders)
Advanced texture streaming
Multithreaded OpenGL