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velorexe

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Lost in the framework sauce. C# | .NET | Unity | Shaderlab

Funding Links: https://github.com/sponsors/Velorexe

GitHub Sponsors Profile

Heya, I'm Velorexe.
I've currently got a few Unity related projects live, some of which could really use support! This means they can be supported either through open-sourcing means, which I firmly believe in, or support me by joining as a sponsor. This will actively motivate me to keep contributing towards my projects that are currently live and towards new projects in the future!
My goal is to continue to contribute towards making Unity a nice place to work in with frameworks as a foundation, or with other snippets that solves a very specific problem.
If you've come this far, thank you for reading!
Even without sponsoring you can be a real great help towards my projects; by testing them out, leaving issues or forking the project you're already helping me towards my goal.

Featured Works

Velorexe/unity-geometry-grass-shader

A Geometry shader written for Unity's build-in Render Pipeline

Language: ShaderLab - Stars: 127
Velorexe/UVNF-Unity-Visual-Novel-Framework

A Node Based Visual Novel creation tool for Unity3D.

Language: C# - Stars: 70
Velorexe/Unity-Android-Bluetooth-Low-Energy

A Unity Android plugin to support basic Bluetooth Low Energy interactions.

Language: C# - Stars: 129