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Funding Links: https://github.com/sponsors/tgjones
Hi, I'm Tim Jones, and I'm passionate about creating open source tools for graphics developers. My current projects are Shader Playground and HLSL Tools. My previous projects include DotLiquid, Gemini, and SlimShader. If you use any of my projects for your work, please consider sponsoring me. Sponsorship goes towards paying the monthly Azure bill for hosting Shader Playground, and any surplus goes towards making this a sustainable thing for me to spend my time on.
Here are the open source projects I work on:
Shader Playground is a website for exploring most of the popular shader compilers and transpilers and tools, including dxc, fxc, HLSLcc, glslang, HLSLParser, hlsl2glsl, SPIRV-Cross... you get the idea.
HLSL Tools is an extension available for Visual Studio and VSCode that brings full IntelliSense to HLSL files, including statement completion, quick info, go to definition, reference highlighting, navigation bar, and more.
Shader playground website for exploring HLSL, GLSL, SPIR-V compilers
Language: C - Stars: 586A Visual Studio extension that provides enhanced support for editing High Level Shading Language (HLSL) files
Language: HLSL - Stars: 569Gemini is an IDE framework similar in concept to the Visual Studio Shell. It uses AvalonDock and has an MVVM architecture based on Caliburn Micro.
Language: C# - Stars: 1100