sponsors

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patriciogonzalezvivo

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CG & ML

Funding Links: https://github.com/sponsors/patriciogonzalezvivo

GitHub Sponsors Profile

Hi! šŸ˜ƒ Iā€™m an engineer with 10+ years experience working at the forefront of computer graphics in projects combining AR, VR, and ML. I have helped build multiple web/mobile rendering engines; crafted high-end VR prototypes for FAANG companies; designed and implemented innovative complex Backend/Frontend CG architectures that combine state-of-the-art ML data pipelines with traditional rendering techniques.
ā¤ļø I'm obsessed with making tools that empower others (and myself! šŸ˜‰ ) to use digital mediums as an expressive tool. I want to keep growing my open source toolkit and for that I need your help.
šŸ™ If you use Lygia, glsl-pipeline, GlslViewer, PRISMA, The Book of Shaders, or any of my other projects, your support would mean so much to me. āœØāœØāœØ
šŸŒ³ Your sponsorship will allow me to maintain and grow the following projects:

LYGIA: multi-language shader library.

Pay for the online service that allows for remotely resolving dependencies
Pay for a DevOps expert that can improve the pipeline to make it more robust and stable.
Bootstrap the Metal version
Bring WGSL and CUDA to parity with GLSL and HLSL

glsl-pipeline: WebGL/ThreeJS shader pipeline.

Reach parity with GlslViewer pipeline by adding: jump flood and pyramid convolutions support

GlslViewer: C++/OpenGL native shader sandbox

create a WASM version for VS code

šŸŒ± It will also allow me to keep making new tools and libraries like:

The Book of Shaders
PixelSpiritDeck
PRISMA
VERA: C++/WASM Graphic Framework
HILMA: C++/Python geometry library
HYPATIA: open source astronomic library
LibOPZ: unofficial OP-Z SDK
GlslEditor: Online WebGL glsl shader editor
GlslCanvas: Online WebGL shader sandbox
OpenLiDAR: open source LiDAR scanner on a budget
MidiGyver: Flexible console app for broadcasting, filter, script and bridge MIDI/OSC/CSV data.

Featured Works

patriciogonzalezvivo/thebookofshaders

Step-by-step guide through the abstract and complex universe of Fragment Shaders.

Language: GLSL - Stars: 6079
patriciogonzalezvivo/glslViewer

Console-based GLSL Sandbox for 2D/3D shaders

Language: C++ - Stars: 4723
patriciogonzalezvivo/lygia

LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility

Language: GLSL - Stars: 2653
patriciogonzalezvivo/glslEditor

Simple WebGL Fragment Shader Editor

Language: JavaScript - Stars: 2365

Sponsors

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Sponsor Breakdown