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Funding Links: https://github.com/sponsors/notgull
Hello!
I’ve been passionate about open source for a while now. For the past year or so, I’ve been working with Rust, mostly in libraries in the GUI and async space.
Originally I created bread-graphics, an organization dedicated to low-level implementations of graphics primitives. This includes breadx, a pure-Rust implementation of the X Window System Protocol, among several extensions and crates for breadx.
This work also crossed over with another Rust X11 implementation, x11rb. The end result was the creation of a shared X11 protocol crate, x11rb-protocol, in order to reduce the number of separate protocol implementations in the ecosystem by 1.
Since then, I have also maintained smol, a small, fast and compartmentalized async runtime. Notable changes and features include:
Reimplementing the windows backend in Rust
Add metadata and panic propagation to tasks
Added Timer::never
Adding an async OnceCell type
Reimplement events with a more efficient, no_std compatible strategy
Much more!
I’ve also contributed to the Rust GUI ecosystem as well. My most frequent contributions are as the Windows and X11 backend maintainers for the softbuffer crate, which is used as a general software renderer. However, I’ve also made several other contributions to winit, glutin, raw-window-handle and other GUI crates. Eventually, I’d like to create my own GUI framework with an emphasis on async.
This is an experiment is a possible sustainable model for continued open source development. Through GitHub sponsors, you can provide support. In exchange, I will be able to dedicate more of my time to open source development, and you will gain access to the Patron License for some of my packages.
An implementation of the Piet render context using the GPU.
Language: Rust - Stars: 35An implementation of the X Window System Protocol in Rust
Language: Rust - Stars: 234A small and fast async runtime for Rust
Language: Rust - Stars: 3760Asynchronous DNS lookups
Language: Rust - Stars: 61Use winit like the async runtime you've always wanted
Language: Rust - Stars: 47Easily write an image to a window
Language: Rust - Stars: 333