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n1ckfg

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Volumetric animation @worldmaking, @icosa-gallery, @LightningArtist / XR @nytm, @wavelab, @googlecreativelab, @framestore, @eyebeam / Best Animated Short @sxsw

Funding Links: https://github.com/sponsors/n1ckfg

GitHub Sponsors Profile

I'm an animator and XR developer in Toronto. I like to make my own tools—for example:

My latest project, the Lightning Artist Toolkit, a set of pipeline tools for volumetric frame-by-frame animation.
KinectToPin, a utility for recording Kinect mocap data to After Effects puppet pins.
ManosOsc, a utility for sending Leap Motion mocap data over OSC.
AEToolbox, a shelf of JS automation commands for After Effects; also a great template for any AE ScriptUI project.
ViveTrackerExample, a tutorial for using Vive trackers without a headset.

Featured Works

n1ckfg/ManosOsc

(Eyebeam #13 of 13) Output OSC, MIDI, and After Effects/Maya animation scripts from the Leap Motion controller.

Language: Processing - Stars: 58
n1ckfg/KinectToPin

(Eyebeam #1 of 13) Developed with @FakeGreenDress. Record, stream, and export Kinect mocap data to After Effects puppet pins. Record directly from the Kinect or over OSC. Compiling or running from …

Language: Python - Stars: 45
n1ckfg/AEToolbox

JS automation for After Effects; also a great template for any ScriptUI project.

Language: JavaScript - Stars: 74
n1ckfg/PShaderToy

ShaderToy boilerplate for Processing 3, Unity

Language: JavaScript - Stars: 62
n1ckfg/OpenPoseRig

Using OpenPose in a 3D animation pipeline. Based on the work of @CMU-Perceptual-Computing-Lab, @una-dinosauria, @ArashHosseini, and @keel-210.

Language: Processing - Stars: 64
n1ckfg/ViveTrackerExample

Use the Vive tracker without a headset.

Language: C# - Stars: 58