mheasell
I like Total Annihilation a lot. Also musicals.
Funding Links: https://github.com/sponsors/MHeasell
- Name: Michael Heasell
- Location: England
- Kind: user
- Followers: 16
- Following: 10
- Total stars: 145
- Repositories count: 21
- Created at: 2022-11-04T15:21:35.921Z
- Updated at: 2025-03-13T07:13:45.341Z
- Last synced at: 2025-03-13T07:13:45.341Z
GitHub Sponsors Profile
I am no longer working on RWE, I recommend that you do not sponsor me, and cancel any existing sponsorship
Hi, my name is Michael. I work on Robot War Engine.
Robot War Engine work-in-progress modern game engine for playing Total Annihilation and community-created mods like TA: Escalation, TA Zero and Total Mayhem. It's an open-source game clone similar in spirit to, say, OpenRA for the Command & Conquer series.
Total Annihilation is the game that started my programming career and I still enjoy playing it. I'm working on this project because I have a great passion for the game and because I want to give the community the opportunity to create even bigger and better units, maps and mods.
Sponsoring me doesn't get you anything -- there's no more I can give than what I already give for the project -- but if you like my work and would like to say thank you, please consider sending a donation my way.
- Current Sponsors: 13
- Past Sponsors: 0
- Total Sponsors: 13
- Minimum Sponsorship: $5.00
Featured Works
MHeasell/rwe
Robot War Engine - Real-time strategy game engine compatible with Total Annihilation
Language: C++ - Stars: 116MHeasell/Mappy
A modern map editor for Total Annihilation
Language: C# - Stars: 15MHeasell/fmandel
Mandelbrot set renderer written in F#
Language: F# - Stars: 10MHeasell/SnappyMap
Automatic map terrain generator for Total Annihilation
Language: C# - Stars: 2MHeasell/CheckTdf
Checks Total Annihilation TDF files for common problems
Language: C# - Stars:MHeasell/TAUtil
Library for working with Total Annihilation file formats.
Language: C# - Stars: 3Active Sponsors
Past Sponsors
Sponsor Breakdown
- User: 9