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maksims

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WebGL, WebXR, full-stack, consulting

Funding Links: https://github.com/sponsors/Maksims

GitHub Sponsors Profile

🙏 Hi, I'm Max.
Working with WebXR and WebGL since it was in draft and behind special flags in special browser builds.
Previously Developer at PlayCanvas.
I contribute to PlayCanvas Engine and participate (not a member) in some Khronos and W3C groups. I've helped to build first prototypes for today major WebGL platforms.
Respecting and enjoying all WebGL engines out there, like: three.js, babylon.js, pixi.js, and many others.
I run a small dedicated team in Latvia with focus on WebGL and WebXR projects for clients.
By supporting me:
I will dedicate more time and efforts to WebGL and WebXR projects that help other developers and inspire designers of what is possible on the 3D Web.
Own repositories:

mr-Observer - is a wrapper over JSON data, that provides an interface to know when data is changed, with a focus on performance and memory efficiency, for data-centric applications.
mr-EventEmitter - event emitter with focus for performance and memory efficiency.

Recent notable GitHub activities for PlayCanvas Engine:

PRs 📖 WebXR User Manuals for integrated APIs.
PR 🕶️ WebXR Depth Sensing. Docs
PR 🕶️ WebXR Plane Detection Semantic Labels. Docs
PR 🕶️ WebXR Camera Color Access. Docs
PR 🕶️ WebXR Persistent Anchors. Docs
PR 🕶️ WebXR Anchors. Docs
PR 🕶️ WebXR Plane Detection. Docs
PR 🕶️ WebXR DOM Overlay. Docs
PR 🕶️ WebXR Image Tracking. Docs
PR 🕶️ WebXR Depth Sensing. Docs
PR 🥽🕶️ WebXR Hand Tracking. Docs, Example
PR 🕶️ WebXR Light Estimation. Docs
PR 🥽🕶️ Added support for interaction using WebXR input sources and integrated UI. Example
PR 🕶️ WebXR AR Hit Test APIs. Docs
PR 🥽🕶️ WebXR Input Sources. Docs
PR 🥽🕶️ WebXR APIs. Docs

Other notable GitHub activities:

🚀 mr-Tap - Taps provide source agnostic sync access to the input. Either it comes from mouse and/or touch, it is the same API. It assumes multiple instances of taps making your code multi-touch by design. Providing sync access instead of event-based, for best usage in real-time applications.

🚀 mr-Observer - is a wrapper over JSON data, that provides an interface to know when data is changed, with a focus on performance and memory efficiency, for data-centric applications.

🚀 mr-EventEmitter - event emitter with focus for performance and memory efficiency.

Featured Works

playcanvas/engine

Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF

Language: JavaScript - Stars: 9993
playcanvas/developer.playcanvas.com

Developer resources website for PlayCanvas

Language: JavaScript - Stars: 70
Maksims/mr-Observer

An observer is a wrapper over JSON data, that provides an interface to know when data is changed, with a focus on performance and memory efficiency.

Language: JavaScript - Stars: 24
Maksims/mr-EventEmitter

Provides the ability to subscribe and emit events in sync manner. With a focus on performance and memory efficiency.

Language: JavaScript - Stars: 16
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