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mackysoft

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Indie game developer and engineer / 10 years of Unity and C# exp / CI

Funding Links: https://github.com/sponsors/mackysoft

GitHub Sponsors Profile

Hi, I'm indie game developer Makihiro.
Libraries created for game development with Unity are published as open source.
Other useful tools, tutorials, and example projects are also published.
📚 My main libraries

Choice : High-performance and easy-to-use weighted random selector
Vision : CullingGroup extensions to provide efficient runtime culling workflows
SerializeReferenceExtensions : SerializeReference extensions with fuzzy finder

I'm currently developing a high-performance object pooling system for Unity.
https://github.com/mackysoft/XPool
My goal is to improve the workflow of game developers (including myself). So, I want to devote my time to developing these libraries.
If you support me, I will be able to devote more time to the development of these libraries 🚀

Featured Works

mackysoft/Unity-SerializeReferenceExtensions

Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.

Language: C# - Stars: 963
mackysoft/Vision

UnityEngine.CullingGroup API for everyone.

Language: C# - Stars: 152
mackysoft/Choice

Weighted random selector for Unity.

Language: C# - Stars: 96
mackysoft/XPool

Object pooling system for Unity.

Language: C# - Stars: 71
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