mackysoft
Indie game developer and engineer / 10 years of Unity and C# exp / CI
Funding Links: https://github.com/sponsors/mackysoft
- Name: Makihiro
- Location: Osaka, Japan
- Kind: user
- Followers: 152
- Following: 0
- Total stars: 1521
- Repositories count: 28
- Created at: 2022-11-15T11:12:02.384Z
- Updated at: 2025-04-20T10:27:18.931Z
- Last synced at: 2025-04-20T10:27:18.930Z
GitHub Sponsors Profile
Hi, I'm indie game developer Makihiro.
Libraries created for game development with Unity are published as open source.
Other useful tools, tutorials, and example projects are also published.
📚 My main libraries
Choice : High-performance and easy-to-use weighted random selector
Vision : CullingGroup extensions to provide efficient runtime culling workflows
SerializeReferenceExtensions : SerializeReference extensions with fuzzy finder
I'm currently developing a high-performance object pooling system for Unity.
https://github.com/mackysoft/XPool
My goal is to improve the workflow of game developers (including myself). So, I want to devote my time to developing these libraries.
If you support me, I will be able to devote more time to the development of these libraries 🚀
- Current Sponsors: 3
- Past Sponsors: 0
- Total Sponsors: 3
- Minimum Sponsorship: $5.00
Featured Works
mackysoft/Unity-SerializeReferenceExtensions
Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.
Language: C# - Stars: 963mackysoft/Vision
UnityEngine.CullingGroup API for everyone.
Language: C# - Stars: 152mackysoft/Choice
Weighted random selector for Unity.
Language: C# - Stars: 96mackysoft/XPool
Object pooling system for Unity.
Language: C# - Stars: 71Active Sponsors
Past Sponsors
Sponsor Breakdown
- User: 2