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jonathancortez

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Ambitious Technical Artist/Tool Developer.

Funding Links: https://github.com/sponsors/JonathanCortez

GitHub Sponsors Profile

Introduction
Hello, my name is Jonathan Cortez I'm a Pipeline/Procedural Technical Artist mainly focused on making geo-asset tools and extending pipeline workflows by extending plugins or making new applications. With some years of using Unreal Engine and Houdini, I hope to build some tools that can help with your current project or improve future ones. After learning for a few years to become an environment artist I started noticing many repetitive tasks with the workflow so I made a decision to learn Houdini and expand my knowledge with C++ and Python to build tools to improve workflows and still keep high-quality assets and decrease time to process them. Help me help you create immersive worlds. 😄
Projects

Utility Pole Toolkit, a procedural geo-asset toolkit made with Houdini.
Demo Video

Road Generator, build road geo with spline input or OSM data.
Demo Video

Pyside2 UI, reconstruct Houdini Digital Asset UI to PySide2 so the tool can have coherent UI for all DCCs.

Also brings a quick UI Layout in python with a python text editor for DCCs without it.
UE Marketplace

Adding and improving features for Houdini Engine.

Funds
Funds will be used to keep tools updated and maintained as well as add future features for them.
With your sponsorship, we can help create more artists. 😄

Featured Works

JonathanCortez/PySideLayoutTool

Language: Python - Stars: 14
JonathanCortez/UnrealEngineNewFeatures

Language: Python - Stars: 1
JonathanCortez/HoudiniEngineForUnreal-v2

Houdini Engine Plugin for Unreal Engine 4 - Version 2

Language: C++ - Stars:
JonathanCortez/HoudiniEngineForUnity

Houdini Engine for Unity

Language: C# - Stars: