sponsors

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jeffcampbellmakesgames

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Technical Director @zapdot. I make open source tools for game developers.

Funding Links: https://github.com/sponsors/jeffcampbellmakesgames

GitHub Sponsors Profile

Welcome! I'm an indie game developer working at a game studio in Boston remotely from Zurich, Switzerland. In my spare time I make open source development tools and libraries for the Unity game engine.
If any of these tools are useful to you and/or you’d like to see future development and more tools in the future, please consider supporting my work by either by contributing to the Github projects (submitting bug reports or features, pull requests) or by sponsoring me! Every little bit helps :)

Featured Works

jeffcampbellmakesgames/unity-curves

A library for Unity to support creating and modifying curves in the editor.

Language: C# - Stars: 62
jeffcampbellmakesgames/unity-coc

JCMG CoC is a convention-over-configuration library for Unity that enabled defining your Unity projects folder structure and optionally generate code to be able to easily retrieve specific folder p…

Language: C# - Stars: 3
jeffcampbellmakesgames/unity-package-tools

A set of developer tools to make it easier to create and distribute packages for the native Unity Package Manager.

Language: C# - Stars: 100
jeffcampbellmakesgames/unity-auto-preset

Auto Preset enables scriptable configuration of assets from the Unity Editor without requiring any additional code.

Language: C# - Stars: 24
DanielEverland/ScriptableObject-Architecture

Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy

Language: C# - Stars: 989
jeffcampbellmakesgames/Nodey

Lets you view and edit node graphs inside Unity

Language: C# - Stars: 13

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