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hextoryworld

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I love maps. Exploring Web3 and procedural map generation.

Funding Links: https://github.com/sponsors/HextoryWorld

GitHub Sponsors Profile

I love maps. Cartography, mapping and hexes. History, Fantasy and Science fiction. πŸ€“
⛰️ ⛰️⛰️ Here is my blog: Dulce Bellum Inexpertis πŸ’«
🌲 β›Ί 🌲 It's about DApps, hexcrawl and procedural content generation for games.
🌊 🌊 🌊 πŸ’―% free open source content from πŸ‡ͺπŸ‡Ί
At this moment, I’m exploring the possibilities of Web3 and procedural content generation for fantasy maps. The idea is to start from scratch a simple sandbox hexcrawl, where terrain, events and other systems are being procedurally generated. For the prototypes I'll be using art from the open source game The Battle for Wesnoth, until I can afford for an artist to create custom tiles and units.

Featured Works

HextoryWorld/HextoryPublicRoadmap

A public roadmap of the game progress on the concept, design and development phases

Language: - Stars:
HextoryWorld/ProceduralHexTerrainGenerator

Procedural Hex Terrain Generator

Language: JavaScript - Stars: 34
HextoryWorld/TiledProceduralHexTerrainGenerator

Procedural Hex Terrain Generator with Fantasy Tiles

Language: JavaScript - Stars: 26
HextoryWorld/Awesome-Hexcrawl

πŸ—ΊοΈ Awesome list of free Hexcrawl resources

Language: - Stars: 104