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gilzoide

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Game Developer / Software Engineer / Musician making software with a focus on usability

Funding Links: https://github.com/sponsors/gilzoide

GitHub Sponsors Profile

Hi! I'm Gil, a Game Developer / Software Engineer / Musician from Brazil 🎮 💻 🎵 🇧🇷
I'm working on easy to use tools for game development using Unity and Godot engines.
Making games with the best tools is not a trivial job, imagine doing it without them!
As a user of such tools, I have a very good understanding of which ones are easy to integrate and setup, have simple but flexible and useful APIs, etc. Thus I try to make software that is as simple and easy to use as I can, although flexible enough for enabling the most use cases.
As well as building software, I'm planning in writing articles on programming and game development, coming soon!

Featured Works

gilzoide/godot-lua-pluginscript

Godot PluginScript for the Lua language, currently based on LuaJIT's FFI

Language: Lua - Stars: 322
gilzoide/godot-dockable-container

Dockable/tiling UI panels Container addon for Godot

Language: GDScript - Stars: 205
gilzoide/unity-texture-apply-async

Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread

Language: C - Stars: 121
gilzoide/unity-flex-ui

Flexbox layout support for Unity UI using the Yoga layout engine

Language: C++ - Stars: 154
gilzoide/unity-update-manager

Simple to use Update Manager pattern for Unity + Jobified Update for MonoBehaviours and pure C# classes alike

Language: C# - Stars: 133
gilzoide/unity-sqlite-net

SQLite-net for Unity, supports Windows, Linux, macOS, iOS, tvOS, visionOS, Android and WebGL

Language: C - Stars: 124
Active Sponsors
Past Sponsors
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