Ecosyste.ms sponsors
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Game Developer and Software Engineer passionate about Music, Education, User Experience (UX) and Developer Experience (DX).
Funding Links: https://github.com/sponsors/gilzoide
Hi! I'm Gil, a Game Developer / Software Engineer / Musician from Brazil 🎮 💻 🎵 🇧🇷
I'm working on easy to use tools for game development using Unity and Godot engines.
Making games with the best tools is not a trivial job, imagine doing it without them!
As a user of such tools, I have a very good understanding of which ones are easy to integrate and setup, have simple but flexible and useful APIs, etc. Thus I try to make software that is as simple and easy to use as I can, although flexible enough for enabling the most use cases.
As well as building software, I'm planning in writing articles on programming and game development, coming soon!
Godot PluginScript for the Lua language, currently based on LuaJIT's FFI
Language: Lua - Stars: 310Dockable/tiling UI panels Container addon for Godot
Language: GDScript - Stars: 195Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread
Language: C - Stars: 116Flexbox layout support for Unity UI using the Yoga layout engine
Language: C# - Stars: 112Simple to use Update Manager pattern for Unity + Jobified Update for MonoBehaviours and pure C# classes alike
Language: C# - Stars: 96SQLite-net for Unity, supports Windows, Linux, macOS, iOS, tvOS, visionOS, Android and WebGL
Language: C - Stars: 83