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davidpeicho

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Senior Rendering Engineer @WonderlandEngine, but I used to work on volume rendering in medical imaging. Currently working on the @albedo-engine library.

Funding Links: https://github.com/sponsors/DavidPeicho

GitHub Sponsors Profile

I like to make clear, usable & performant graphics components. Applications & components might vary depending on my current job and my mood 😄
I can't make any promise on specific features, but I do thank you kind stranger if you choose to sponsor me 💘
Personal Goals

To learn new things constantly
To make graphics technologies more accessible
To share the knowledge I acquire at my day job or doing open source with others

Activity

Albedo Engine → Visualization framework

GPU-based software raytracing (in progress)
Rasterized PBR renderer (soon in progress)
Basically features I (or others) might need to visualize data

Albedo Pathtracer → Real-time pathtracer based on Albedo Engine core technology
Three.js ecosystem
Fun [Three.js] experiments

Artflow → 3D painting in VR
VR-UI → Three.js library to create 3D UI for VR
Other experiments: skin rendering