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cwfitzgerald

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Graphics Engineer

Funding Links: https://github.com/sponsors/cwfitzgerald

GitHub Sponsors Profile

I am a graphics programmer from New York City who loves games, graphics, and Rust. I enjoy contributing and maintaining open source projects in my free time.
Notable open source projects I work on:

I am a lead maintainer of wgpu, the ecosystem standard portable graphics abstraction. I have:

Added many native features which help wgpu get feature parity with other graphics apis.
Championed the D3D11 backend.
Optimized both cpu and gpu side performance.
Maintained the library through bugfixes and routine work.
Improved error messages and the developer experience.

I have contributed to the naga project improving support for various features.
I maintain a variety of smaller projects imgui-wgpu-rs, switchyard and make incidental contributions to the ecosystem as needed.

I also pride myself on being very active in the community, both in the projects' communities, and in the rust communities as a whole. I answer questions, give help, and generally try to be a positive and helpful presence.
This sponsorship is if you want to buy me a coffee, show appreciation for the code or the work I've done, or generally want my contributions to open source to be more sustainable.

Featured Works

gfx-rs/naga

Universal shader translation in Rust

Language: Rust - Stars: 1555
gfx-rs/wgpu

A cross-platform, safe, pure-Rust graphics API.

Language: Rust - Stars: 13753
Yatekii/imgui-wgpu-rs

Dear imgui renderer for wgpu-rs.

Language: Rust - Stars: 266
BVE-Reborn/switchyard

Real-time compute-focused async executor with job pools, thread-local data, and priorities.

Language: Rust - Stars: 66
gfx-rs/nv-flip-rs

Bindings to Nvidia Labs's ꟻLIP image comparison and error visualization library

Language: Rust - Stars: 20
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