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aqqorn

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Funding Links: https://github.com/sponsors/Aqqorn

GitHub Sponsors Profile

๐Ÿ‘‹ Hi there! I'm Alex,
I'm building the future of game development โ€” starting with code-first, intuitive tools that empower developers to create games with less friction, more control, and infinite creativity.

๐ŸŽฏ My Mission
Make game development easier โ€” without sacrificing power.
Instead of building yet another drag-and-drop editor, I'm creating a modern, code-first game framework that feels like XNA/Monogame on steroids. It's fast, elegant, and deeply customizable โ€” designed for devs who love to think in systems and express gameplay through code.

๐Ÿ› ๏ธ What I'm Working On
Iโ€™m developing a high-performance, open-source framework designed around three priorities:

Graphics โ€“ My current focus. Building a powerful, modern rendering pipeline that just works โ€” with shader-first thinking and tight GPU control.
Physics โ€“ Coming next. Intuitive systems that are extensible and fun to simulate.
Networking โ€“ Seamless sync for multiplayer without wrestling third-party libraries.

All of this is made with code-first workflows in mind โ€” no more fighting the editor.

๐Ÿ’ก Why Code Is the Ultimate Game Design Language
Engines like Unity and Unreal are great โ€” but they come with limits. When you design through code, you unlock:

๐Ÿง  Total creative freedom โ€“ Youโ€™re not stuck with someone elseโ€™s idea of what a game engine should do.
โšก High performance โ€“ Leaner loops, lower memory use, and tighter control.
๐Ÿ› ๏ธ Custom tooling โ€“ Build tools tailored to your game, not generic ones bloated with unused features.
๐Ÿž Better debugging โ€“ You wrote the code, so you can fix it โ€” no more shrugging at mysterious editor crashes.
๐Ÿ”’ No vendor lock-in โ€“ No royalties, no forced updates, no corporate dependency.

Even a simple mechanic becomes cleaner in code:
// Editor-based logic: overly abstracted, hard to trace.
// Code-first logic: Clear, testable, composable.
if (player.Position.DistanceTo(goal.Position) < goal.TriggerRadius)
{
GameEvents.CompleteObjective("FindGoal");
}

When your game is logic-first, everything else just works better.

โ“ "But Isnโ€™t That Harder?"
Thatโ€™s exactly what Iโ€™m fixing.
I believe code isn't the problem โ€” the problem is game programming languages and tools arenโ€™t intuitive enough. My framework changes that. Iโ€™m working on:

๐Ÿš€ APIs that read more like natural language

๐Ÿงฉ Modular systems you can understand and extend to fit any game โ€” no black boxes

So yes, making a custom engine used to be hard. But with the right tools โ€” it becomes not just doable, but delightful. Also consider:

๐Ÿค– Reinventing the wheel is not a problem anymore With the rise of AI coding has never been easier (e.g., I once implemented an a-star base pathfinder without knowing the algorithm, just by working with AI tools, and a similar story for quad-trees, or oct-trees)

๐Ÿ–ผ๏ธ Beyond Games: Graphics for Apps & the Web
Why should powerful graphics programming be limited to games?
Every modern computer has a GPU. But in apps, websites, and UIs โ€” we're stuck with CSS tricks and static images (don't even get me started with XAML). Iโ€™m building tech that brings real-time graphics and shaders into everyday software, making beautiful interfaces truly programmable.
Imagine writing this in your web app:
// Dynamic background animation in a login form
float glow = sin(time + uv.x * 5.0) * 0.5 + 0.5;
color = mix(baseColor, glowColor, glow);

Graphics donโ€™t belong only in AAA games. They belong everywhere.

๐Ÿค Why Sponsor Me?
I'm not a giant studio. I'm an indie dev building powerful tools for developers like you.
By sponsoring me, you're:

๐ŸŽฎ Supporting better tools for game devs
๐Ÿ“ฆ Helping open-source tech grow sustainably
๐ŸŒ Enabling the future of programmable interfaces โ€” in games, apps, and beyond

Every dollar helps me dedicate more time to building these tools, documenting them well, and making them accessible to more developers.

๐Ÿงช Try It, Break It, Shape It
I love sharing early builds, experiments, and ideas โ€” and sponsors get first access to major updates, prototypes, and exclusive devlogs.

Letโ€™s make game development feel like magic again โ€” not a chore.

โค๏ธ Thank You for Supporting Independent Devs
If youโ€™ve read this far โ€” thank you. Whether you sponsor or just share the project, youโ€™re part of something bigger:

A return to code as a creative qanvas.

Featured Works

Aqqorn/Slang.Sdk

A .NET wrapper for the Slang Shader Language compiler, which includes the Compilation API, and Reflection API. providing both native C++ and managed C++/CLI interfaces for integrating Slang into .Nโ€ฆ

Language: C++ - Stars: 2