aqqorn
Funding Links: https://github.com/sponsors/Aqqorn
- Name: Aqqorn
- Kind: user
- Followers: 0
- Following: 1
- Total stars: 0
- Repositories count: 1
- Created at: 2025-06-19T04:23:42.984Z
- Updated at: 2025-07-06T03:38:15.857Z
- Last synced at: 2025-07-06T03:38:15.857Z
GitHub Sponsors Profile
๐ Hi there! I'm Alex,
I'm building the future of game development โ starting with code-first, intuitive tools that empower developers to create games with less friction, more control, and infinite creativity.
๐ฏ My Mission
Make game development easier โ without sacrificing power.
Instead of building yet another drag-and-drop editor, I'm creating a modern, code-first game framework that feels like XNA/Monogame on steroids. It's fast, elegant, and deeply customizable โ designed for devs who love to think in systems and express gameplay through code.
๐ ๏ธ What I'm Working On
Iโm developing a high-performance, open-source framework designed around three priorities:
Graphics โ My current focus. Building a powerful, modern rendering pipeline that just works โ with shader-first thinking and tight GPU control.
Physics โ Coming next. Intuitive systems that are extensible and fun to simulate.
Networking โ Seamless sync for multiplayer without wrestling third-party libraries.
All of this is made with code-first workflows in mind โ no more fighting the editor.
๐ก Why Code Is the Ultimate Game Design Language
Engines like Unity and Unreal are great โ but they come with limits. When you design through code, you unlock:
๐ง Total creative freedom โ Youโre not stuck with someone elseโs idea of what a game engine should do.
โก High performance โ Leaner loops, lower memory use, and tighter control.
๐ ๏ธ Custom tooling โ Build tools tailored to your game, not generic ones bloated with unused features.
๐ Better debugging โ You wrote the code, so you can fix it โ no more shrugging at mysterious editor crashes.
๐ No vendor lock-in โ No royalties, no forced updates, no corporate dependency.
Even a simple mechanic becomes cleaner in code:
// Editor-based logic: overly abstracted, hard to trace.
// Code-first logic: Clear, testable, composable.
if (player.Position.DistanceTo(goal.Position) < goal.TriggerRadius)
{
GameEvents.CompleteObjective("FindGoal");
}
When your game is logic-first, everything else just works better.
โ "But Isnโt That Harder?"
Thatโs exactly what Iโm fixing.
I believe code isn't the problem โ the problem is game programming languages and tools arenโt intuitive enough. My framework changes that. Iโm working on:
๐ APIs that read more like natural language
๐งฉ Modular systems you can understand and extend to fit any game โ no black boxes
So yes, making a custom engine used to be hard. But with the right tools โ it becomes not just doable, but delightful. Also consider:
๐ค Reinventing the wheel is not a problem anymore With the rise of AI coding has never been easier (e.g., I once implemented an a-star base pathfinder without knowing the algorithm, just by working with AI tools, and a similar story for quad-trees, or oct-trees)
๐ผ๏ธ Beyond Games: Graphics for Apps & the Web
Why should powerful graphics programming be limited to games?
Every modern computer has a GPU. But in apps, websites, and UIs โ we're stuck with CSS tricks and static images (don't even get me started with XAML). Iโm building tech that brings real-time graphics and shaders into everyday software, making beautiful interfaces truly programmable.
Imagine writing this in your web app:
// Dynamic background animation in a login form
float glow = sin(time + uv.x * 5.0) * 0.5 + 0.5;
color = mix(baseColor, glowColor, glow);
Graphics donโt belong only in AAA games. They belong everywhere.
๐ค Why Sponsor Me?
I'm not a giant studio. I'm an indie dev building powerful tools for developers like you.
By sponsoring me, you're:
๐ฎ Supporting better tools for game devs
๐ฆ Helping open-source tech grow sustainably
๐ Enabling the future of programmable interfaces โ in games, apps, and beyond
Every dollar helps me dedicate more time to building these tools, documenting them well, and making them accessible to more developers.
๐งช Try It, Break It, Shape It
I love sharing early builds, experiments, and ideas โ and sponsors get first access to major updates, prototypes, and exclusive devlogs.
Letโs make game development feel like magic again โ not a chore.
โค๏ธ Thank You for Supporting Independent Devs
If youโve read this far โ thank you. Whether you sponsor or just share the project, youโre part of something bigger:
A return to code as a creative qanvas.
- Current Sponsors: 0
- Past Sponsors: 0
- Total Sponsors: 0
- Minimum Sponsorship: $1.00
Featured Works
Aqqorn/Slang.Sdk
A .NET wrapper for the Slang Shader Language compiler, which includes the Compilation API, and Reflection API. providing both native C++ and managed C++/CLI interfaces for integrating Slang into .Nโฆ
Language: C++ - Stars: 2