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I am a full time game developer at AAA game studio developing games for Gen5 consoles & modern PCs.
In my main job I spent most of my time in Spreadsheets, Calls, and Meetings,
so I use my spare time to get knee deep into code.
Currently I am working on implementing multiple games in Rust to understand, and streamline the process, and make it easier for others to follow.
Questions?
Framebuffer device based info renderer in rust.
Language: Rust - Stars: 3Omni-Mad Tools
Language: Rust - Stars: 2